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Zelda 64 dawn and dusk
Zelda 64 dawn and dusk





zelda 64 dawn and dusk
  1. #Zelda 64 dawn and dusk update
  2. #Zelda 64 dawn and dusk Patch
  3. #Zelda 64 dawn and dusk download

Replaced several Button, HUD and Pause Screen icons Added initial textures for the Dawn & Dusk romhack * File Select textures in English, German, French and Spanish * Font textures in German, French, Spanish and Japanese * Added missing English fonts for the PAL version (boss titles, etc) * Replaced English font textures for Ocarina of Time once more for consistency with Majora's Mask Added Japanese textures for Majora's Mask * Mirror Shield (icons, object, light-ray) * New fonts for the new Ocarina icons and Troupe Leader's Mask Added textures for the N64 Restoration Patches It's PAL rom, I'm guessing that's why it didn't work?Įdit: patched the wrong wad file, it's working now! I tried patching a OOT wad file, but when I booted the game it was just original OOT.

zelda 64 dawn and dusk

I have set some plans in motion to port these as well. Because why not! The texture pack does work if you rename it, but since it's a rom hack with custom textures those new custom textures won't work. But I do have some plans looking into some AR Coding for Dawn & Dusk. If they do then it should be based on the OoT VC version. (09-25-2019, 05:44 AM)Admentus Wrote: AR / Gecko Codes probably won't work. The rom hack is based on OoT so I suspect it shares a lot of similarities in the RAM to work with. Honestly, I have no idea if I would be doable. I have to make some AR Codes in any case if I want to make my life easier trying to re-texture the missing textures.

#Zelda 64 dawn and dusk update

After all, I still have much to do for the next texture pack update regarding Ocarina of Time and Majora's Mask. (09-25-2019, 05:37 AM)e2zippo Wrote: Thanks, that's awesome! Just patched it! So does any textures and AR / gecko codes work?ĪR / Gecko Codes probably won't work. Editing the byte values in the 00000000.app seems to work, so it now shows up as "Super Mario 64: 60 FPS v2" in the game list after it is patched.

#Zelda 64 dawn and dusk download

Also credit and thanks to Admentus for helping test this patcher script! The game looks truly amazing with this patch.Įdit: So I pulled down the download for a few hours, I wanted to see if I could make a custom title.

#Zelda 64 dawn and dusk Patch

Creates patched WAD as WADFileName_patched.wad and keep the original.Įnjoy! All credit for the patch goes to Kaze Emanuar. Repack the WAD file with the updated APP files with wadpacker.exe. Repack the 00000005.app file with the patched rom file with wszst.exe. Hack the 00000000.app file to have title Super Mario 64: 60 FPS v2. Patch is modified to extend ROM to 8MB (Kaze patch misses some garbage data). This file is patched with Floating IPS and Kaze Emanuar patch. Inside is a 8MB file named rom identical to known N64 SM64 z64 ROM. This file is extracted with Wiimm's wszst.exe. The WAD is extracted with wadunpacker.exe. User sees the Patch button and presses it. A user feeds the script GUI a USA SM64 WAD file.







Zelda 64 dawn and dusk